L.A. Noire is a crime video game developed by Team Bondi and published by Rockstar Games. It was initially released on May 17, 2011, for the PlayStation 3 and Xbox 360 platforms, and later on November 18, 2011, for Microsoft Windows. An updated version of the game, entitled L.A. Noire: The VR Case Files, was released on December 15, 2017, for the HTC Vive virtual reality headset.
Development of the Game
The game was developed by Team Bondi, a video game development studio based in Australia, and published by Rockstar Games. The team was led by Brendan McNamara, who had previously worked on the game The Getaway.
L.A. Noire was in development for over five years, and over 400 people worked on the game. The game cost over $US40 million to develop, making it one of the most expensive video games ever made.
The game’s script was written by Rockstar Games’ co-founder and vice president Dan Houser and was based on real-life LAPD case files from the 1940s. The game’s soundtrack was composed by Andrew Hale and Simon Hale and featured jazz music from the period.
Technologies Behind the Game
L.A. Noire uses an updated version of the Euphoria engine and the Advanced version of Facial Animation Engine 3, which were previously used in the development of Rockstar Games’ Red Dead Redemption and Max Payne 3. These engines allow for a more realistic depiction of characters’ emotions and expressions.
The game also uses MotionScan, a facial capture technology that captures an actor’s performance in three dimensions. This technology was used to create realistic character animations, and over twelve hours of footage was captured for the game.
What Is This Game About?
The game is set in the eponymous city in 1947. Los Angeles is a city filled with crime, corruption, gambling no less than at 20Bet, and deceit. Players take on the role of Cole Phelps, a war veteran-turned-police detective, as he solves a series of murders and other crimes. The game’s story is based on real-life events, and the developers consulted with retired LAPD detectives, historians, and criminal profilers to ensure its accuracy.
Scandals Around The L.A. Noire
L.A. Noire was embroiled in several controversies during its development and release.
The game’s use of MotionScan sparked concerns about the potential for facial recognition technology to be used for invasive and intrusive purposes. The game’s publisher, Rockstar Games, was also criticized for its treatment of employees, with some workers claiming that they were required to work excessive hours and were not given adequate breaks.
The Game of the Year
L.A. Noire was a commercial success, selling over four million copies worldwide. It generally received positive reviews from critics, who praised its story, voice acting, and gameplay, but criticized its linearity and technical issues. The game won several awards, including multiple Game of the Year accolades.